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Unreal Engine C++ API Reference > Editor > Sequencer > FPropertyChangedParams
References
Module | Sequencer |
Header | /Engine/Source/Editor/Sequencer/Public/KeyPropertyParams.h |
Include | #include "KeyPropertyParams.h" |
Source | /Engine/Source/Editor/Sequencer/Private/KeyPropertyParams.cpp |
FPropertyChangedParams
(
TArray < UObject * > InObjectsThatChanged,
const FPropertyPath & InPropertyPath,
const FPropertyPath & InStructPathToKey,
ESequencerKeyMode InKeyMode
)