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Unreal Engine C++ API Reference > Editor > Sequencer
References
Module | Sequencer |
Header | /Engine/Source/Editor/Sequencer/Public/KeyPropertyParams.h |
Include | #include "KeyPropertyParams.h" |
Syntax
class FPropertyChangedParams
Remarks
Parameters for the property changed callback.
Variables
Type | Name | Description | |
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const ESequencerKeyMode | KeyMode | Keyframing params |
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const TArray< UObject * > | ObjectsThatChanged | An array of the objects that changed. |
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FPropertyPath | PropertyPath | A path of properties to get from the root object to the property to be keyed. |
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FPropertyPath | StructPathToKey | Represents the path of an inner property which should be keyed for a struct property. |
Constructors
Type | Name | Description | |
---|---|---|---|
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FPropertyChangedParams
(
TArray< UObject* > InObjectsThatChanged, |
Functions
Type | Name | Description | |
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FString | Gets the property path as a period seperated string of property names. | |
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ValueType | Gets the value of the property that changed. |