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Parameters for the property changed callback.
| Name | FPropertyChangedParams |
| Type | class |
| Header File | /Engine/Source/Editor/Sequencer/Public/KeyPropertyParams.h |
| Include Path | #include "KeyPropertyParams.h" |
Syntax
class FPropertyChangedParams
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| KeyPropertyParams.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FSourcePropertyValue | UE::MovieScene::FSourcePropertyValue | KeyPropertyParams.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| KeyMode | const ESequencerKeyMode | Keyframing params | KeyPropertyParams.h | |
| ObjectsThatChanged | const TArray< UObject * > | An array of the objects that changed. | KeyPropertyParams.h | |
| PropertyPath | FPropertyPath | A path of properties to get from the root object to the property to be keyed. | KeyPropertyParams.h | |
| StructPathToKey | FPropertyPath | Represents the path of an inner property which should be keyed for a struct property. | KeyPropertyParams.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TPair< const FProperty *, FSourcePropertyValue > GetPropertyAndValue() |
KeyPropertyParams.h | ||
FString GetPropertyPathString() |
Gets the property path as a period seperated string of property names. | KeyPropertyParams.h | |
FSourcePropertyValue GetPropertyValue () |
KeyPropertyParams.h | ||
ValueType GetPropertyValue () |
Gets the value of the property that changed. | KeyPropertyParams.h |