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Unreal Engine C++ API Reference > Editor > SequenceRecorder
Inheritance Hierarchy
- UObject
- USequenceRecordingBase
- UActorRecording
References
Module | SequenceRecorder |
Header | /Engine/Source/Editor/SequenceRecorder/Public/SequenceRecordingBase.h |
Include | #include "SequenceRecordingBase.h" |
Syntax
UCLASS (Abstract)
class USequenceRecordingBase : public UObject
Functions
Type | Name | Description | |
---|---|---|---|
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UObject * | Get the item to record. | |
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bool | IsActive () |
Get the item to record. |
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bool | IsRecording () |
Whether we are currently recording |
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bool | StartRecording
(
ULevelSequence* CurrentSequence, |
Start this queued recording. Sequence can be nullptr |
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bool | StopRecording
(
ULevelSequence* CurrentSequence, |
Stop this recording. Has no effect if we are not currently recording. Sequence can be nullptr |
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void | Tick
(
ULevelSequence* CurrentSequence, |
Tick this recording |