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API > API/Editor > API/Editor/SequenceRecorder
| Name | USequenceRecorderBlueprintLibrary |
| Type | class |
| Header File | /Engine/Source/Editor/SequenceRecorder/Public/SequenceRecorderBlueprintLibrary.h |
| Include Path | #include "SequenceRecorderBlueprintLibrary.h" |
Syntax
UCLASS (MinimalAPI, Meta=(ScriptName="SequenceRecorderLibrary"))
class USequenceRecorderBlueprintLibrary : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → USequenceRecorderBlueprintLibrary
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool IsRecordingSequence() |
Are we currently recording a sequence | SequenceRecorderBlueprintLibrary.h |
|
| Start recording the passed-in actors to a level sequence. | SequenceRecorderBlueprintLibrary.h |
|
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static void StopRecordingSequence() |
Stop recording the current sequence, if any | SequenceRecorderBlueprintLibrary.h |
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