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Unreal Engine C++ API Reference > Editor > SequenceRecorder > ISequenceRecorderExtender
Type
typedef TBaseDelegate_OneParam< void, USequenceRecordingBase * > FListViewSelectionChanged
References
Module | SequenceRecorder |
Header | /Engine/Source/Editor/SequenceRecorder/Public/ISequenceRecorderExtender.h |
Include | #include "ISequenceRecorderExtender.h" |