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API > API/Editor > API/Editor/SequenceRecorder > API/Editor/SequenceRecorder/ISequenceRecorder
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool StartRecording
(
UWorld* World, |
Start recording the passed-in actors. | ISequenceRecorder.h | |
bool StartRecording
(
TArrayView< AActor*const > ActorsToRecord, |
Start a recording, possibly with some delay (specified by the sequence recording settings). | ISequenceRecorder.h | |
bool StartRecording
(
AActor* ActorToRecord, |
Start a recording, possibly with some delay (specified by the sequence recording settings). | ISequenceRecorder.h |
StartRecording(UWorld *, const struct FSequenceRecorderActorFilter &)
Description
Start recording the passed-in actors.
| Name | StartRecording |
| Type | function |
| Header File | /Engine/Source/Editor/SequenceRecorder/Public/ISequenceRecorder.h |
| Include Path | #include "ISequenceRecorder.h" |
bool StartRecording
(
UWorld * World,
const struct FSequenceRecorderActorFilter & ActorFilter
)
true if recording was successfully started
Parameters
| Name | Remarks |
|---|---|
| World | The world we use to record actors |
| ActorFilter | Actor filter to gather actors spawned in this world for recording |
StartRecording(TArrayView< AActor *const >, const FString &, const FString &)
Description
Start a recording, possibly with some delay (specified by the sequence recording settings).
| Name | StartRecording |
| Type | function |
| Header File | /Engine/Source/Editor/SequenceRecorder/Public/ISequenceRecorder.h |
| Include Path | #include "ISequenceRecorder.h" |
bool StartRecording
(
TArrayView < AActor *const > ActorsToRecord,
const FString & PathToRecordTo,
const FString & SequenceName
)
true if recording was successfully started
Parameters
| Name | Remarks |
|---|---|
| ActorsToRecord | Actors to record. |
| PathToRecordTo | Optional path to a sequence to record to. If none is specified we use the defaults in the settings. |
| SequenceName | Optional name of a sequence to record to. If none is specified we use the defaults in the settings. |
StartRecording(AActor *, const FString &, const FString &)
Description
Start a recording, possibly with some delay (specified by the sequence recording settings).
| Name | StartRecording |
| Type | function |
| Header File | /Engine/Source/Editor/SequenceRecorder/Public/ISequenceRecorder.h |
| Include Path | #include "ISequenceRecorder.h" |
bool StartRecording
(
AActor * ActorToRecord,
const FString & PathToRecordTo,
const FString & SequenceName
)
true if recording was successfully started
Parameters
| Name | Remarks |
|---|---|
| ActorToRecord | Actor to record. |
| PathToRecordTo | Optional path to a sequence to record to. If none is specified we use the defaults in the settings. |
| SequenceName | Optional name of a sequence to record to. If none is specified we use the defaults in the settings. |