Navigation
API > API/Editor > API/Editor/SceneOutliner > API/Editor/SceneOutliner/SSceneOutliner
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetItemSelection
(
const TArray< FSceneOutlinerTreeItemPtr >& InItems, |
Set the selection status of a set of items in the scene outliner | SSceneOutliner.h | |
void SetItemSelection
(
const FSceneOutlinerTreeItemPtr& InItem, |
Set the selection status of a single item in the scene outliner | SSceneOutliner.h |
SetItemSelection(const TArray< FSceneOutlinerTreeItemPtr > &, bool, ESelectInfo::Type)
Description
Set the selection status of a set of items in the scene outliner
| Name | SetItemSelection |
| Type | function |
| Header File | /Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h |
| Include Path | #include "SSceneOutliner.h" |
| Source | /Engine/Source/Editor/SceneOutliner/Private/SSceneOutliner.cpp |
void SetItemSelection
(
const TArray< FSceneOutlinerTreeItemPtr > & InItems,
bool bSelected,
ESelectInfo::Type SelectInfo
)
SetItemSelection(const FSceneOutlinerTreeItemPtr &, bool, ESelectInfo::Type)
Description
Set the selection status of a single item in the scene outliner
| Name | SetItemSelection |
| Type | function |
| Header File | /Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h |
| Include Path | #include "SSceneOutliner.h" |
| Source | /Engine/Source/Editor/SceneOutliner/Private/SSceneOutliner.cpp |
void SetItemSelection
(
const FSceneOutlinerTreeItemPtr & InItem,
bool bSelected,
ESelectInfo::Type SelectInfo
)