Navigation
API > API/Editor > API/Editor/SceneOutliner
References
| Module | SceneOutliner |
| Header | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerStandaloneTypes.h |
| Include | #include "SceneOutlinerStandaloneTypes.h" |
Syntax
struct FSceneOutlinerTreeItemID
Remarks
Variant type that defines an identifier for a tree item. Assumes 'trivial relocatability' as with many unreal containers.
Constructors
| Type | Name | Description | |
|---|---|---|---|
| Default constructed null item ID | |||
FSceneOutlinerTreeItemID
(
const UObject* InObject |
ID representing a UObject | ||
FSceneOutlinerTreeItemID
(
const FObjectKey& InKey |
|||
FSceneOutlinerTreeItemID
(
const FFolderKey& InKey |
ID representing a folder | ||
FSceneOutlinerTreeItemID
(
const FFolder& InFolder |
|||
FSceneOutlinerTreeItemID
(
const FUniqueID& CustomID |
ID representing a generic tree item | ||
FSceneOutlinerTreeItemID
(
const FGuid& InGuid |
|||
FSceneOutlinerTreeItemID
(
const FSceneOutlinerTreeItemID& Other |
Copy construction / assignment | ||
FSceneOutlinerTreeItemID
(
FSceneOutlinerTreeItemID&& Other |
Move construction / assignment |
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| uint32 |
Operators
| Type | Name | Description | |
|---|---|---|---|
| bool | operator!=
(
const FSceneOutlinerTreeItemID& Other |
||
| FSceneOutlinerTreeItemID & | operator=
(
const FSceneOutlinerTreeItemID& Other |
||
| FSceneOutlinerTreeItemID & | operator=
(
FSceneOutlinerTreeItemID&& Other |
||
| bool | operator==
(
const FSceneOutlinerTreeItemID& Other |
Enums
| Type | Name | Description | |
|---|---|---|---|
| EType |
Typedefs
| Name | Description |
|---|---|
| FUniqueID |
Constants
| Name | Description |
|---|---|
| MaxSize |