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API > API/Editor > API/Editor/SceneOutliner > API/Editor/SceneOutliner/FSceneOutlinerTreeItemID
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Default constructed null item ID | SceneOutlinerStandaloneTypes.h | ||
FSceneOutlinerTreeItemID
(
const UObject* InObject |
ID representing a UObject | SceneOutlinerStandaloneTypes.h | |
FSceneOutlinerTreeItemID
(
const FObjectKey& InKey |
SceneOutlinerStandaloneTypes.h | ||
FSceneOutlinerTreeItemID
(
const FFolderKey& InKey |
ID representing a folder | SceneOutlinerStandaloneTypes.h | |
FSceneOutlinerTreeItemID
(
const FFolder& InFolder |
SceneOutlinerStandaloneTypes.h | ||
FSceneOutlinerTreeItemID
(
const FUniqueID& CustomID |
ID representing a generic tree item | SceneOutlinerStandaloneTypes.h | |
FSceneOutlinerTreeItemID
(
const FGuid& InGuid |
SceneOutlinerStandaloneTypes.h | ||
FSceneOutlinerTreeItemID
(
const FSceneOutlinerTreeItemID& Other |
Copy construction / assignment | SceneOutlinerStandaloneTypes.h | |
FSceneOutlinerTreeItemID
(
FSceneOutlinerTreeItemID&& Other |
Move construction / assignment | SceneOutlinerStandaloneTypes.h |
FSceneOutlinerTreeItemID()
Description
Default constructed null item ID
| Name | FSceneOutlinerTreeItemID |
| Type | function |
| Header File | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerStandaloneTypes.h |
| Include Path | #include "SceneOutlinerStandaloneTypes.h" |
FSceneOutlinerTreeItemID()
FSceneOutlinerTreeItemID(const UObject *)
Description
ID representing a UObject
| Name | FSceneOutlinerTreeItemID |
| Type | function |
| Header File | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerStandaloneTypes.h |
| Include Path | #include "SceneOutlinerStandaloneTypes.h" |
FSceneOutlinerTreeItemID
(
const UObject * InObject
)
FSceneOutlinerTreeItemID(const FObjectKey &)
| Name | FSceneOutlinerTreeItemID |
| Type | function |
| Header File | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerStandaloneTypes.h |
| Include Path | #include "SceneOutlinerStandaloneTypes.h" |
FSceneOutlinerTreeItemID
(
const FObjectKey & InKey
)
FSceneOutlinerTreeItemID(const FFolderKey &)
Description
ID representing a folder
| Name | FSceneOutlinerTreeItemID |
| Type | function |
| Header File | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerStandaloneTypes.h |
| Include Path | #include "SceneOutlinerStandaloneTypes.h" |
FSceneOutlinerTreeItemID
(
const FFolderKey & InKey
)
FSceneOutlinerTreeItemID(const FFolder &)
| Name | FSceneOutlinerTreeItemID |
| Type | function |
| Header File | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerStandaloneTypes.h |
| Include Path | #include "SceneOutlinerStandaloneTypes.h" |
FSceneOutlinerTreeItemID
(
const FFolder & InFolder
)
FSceneOutlinerTreeItemID(const FUniqueID &)
Description
ID representing a generic tree item
| Name | FSceneOutlinerTreeItemID |
| Type | function |
| Header File | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerStandaloneTypes.h |
| Include Path | #include "SceneOutlinerStandaloneTypes.h" |
FSceneOutlinerTreeItemID
(
const FUniqueID & CustomID
)
FSceneOutlinerTreeItemID(const FGuid &)
| Name | FSceneOutlinerTreeItemID |
| Type | function |
| Header File | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerStandaloneTypes.h |
| Include Path | #include "SceneOutlinerStandaloneTypes.h" |
FSceneOutlinerTreeItemID
(
const FGuid & InGuid
)
FSceneOutlinerTreeItemID(const FSceneOutlinerTreeItemID &)
Description
Copy construction / assignment
| Name | FSceneOutlinerTreeItemID |
| Type | function |
| Header File | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerStandaloneTypes.h |
| Include Path | #include "SceneOutlinerStandaloneTypes.h" |
FSceneOutlinerTreeItemID
(
const FSceneOutlinerTreeItemID & Other
)
FSceneOutlinerTreeItemID(FSceneOutlinerTreeItemID &&)
Description
Move construction / assignment
| Name | FSceneOutlinerTreeItemID |
| Type | function |
| Header File | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerStandaloneTypes.h |
| Include Path | #include "SceneOutlinerStandaloneTypes.h" |
FSceneOutlinerTreeItemID
(
FSceneOutlinerTreeItemID && Other
)