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API > API/Editor > API/Editor/SceneOutliner
| Name | FActorPickingMode |
| Type | class |
| Header File | /Engine/Source/Editor/SceneOutliner/Public/ActorPickingMode.h |
| Include Path | #include "ActorPickingMode.h" |
Syntax
class FActorPickingMode : public FActorMode
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FActorPickingMode
(
const FActorModeParams& Params, |
ActorPickingMode.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FActorPickingMode() |
ActorPickingMode.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OnItemPicked | FOnSceneOutlinerItemPicked | ActorPickingMode.h |
Functions
Public
Overridden from ISceneOutlinerMode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CreateViewContent
(
FMenuBuilder& MenuBuilder |
Fill the view button menu with content | ActorPickingMode.h | |
virtual void OnFilterTextCommited
(
FSceneOutlinerItemSelection& Selection, |
Allow the user to commit their selection by pressing enter if it is valid | ActorPickingMode.h | |
virtual void OnItemSelectionChanged
(
FSceneOutlinerTreeItemPtr Item, |
Called by the outliner when an item is selected in the tree. | ActorPickingMode.h | |
virtual bool ShowViewButton() |
Does the mode want to display a view button | ActorPickingMode.h | |
virtual void SynchronizeSelection() |
Don't synchronize world selection. | ActorPickingMode.h |