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API > API/Editor > API/Editor/SceneOutliner
| Name | FActorFolderHierarchy |
| Type | class |
| Header File | /Engine/Source/Editor/SceneOutliner/Public/ActorFolderHierarchy.h |
| Include Path | #include "ActorFolderHierarchy.h" |
Syntax
class FActorFolderHierarchy : public ISceneOutlinerHierarchy
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FActorFolderHierarchy
(
ISceneOutlinerMode* InMode, |
ActorFolderHierarchy.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FActorFolderHierarchy() |
ActorFolderHierarchy.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| RepresentingWorld | TWeakObjectPtr< UWorld > | The world which this hierarchy is representing | ActorFolderHierarchy.h | |
| RootObject | FFolder::FRootObject | ActorFolderHierarchy.h |
Functions
Public
Overridden from ISceneOutlinerHierarchy
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CreateChildren
(
const FSceneOutlinerTreeItemPtr& Item, |
Create a linearization of all direct and indirect children of a given item in the hierarchy | ActorFolderHierarchy.h | |
virtual void CreateItems
(
TArray< FSceneOutlinerTreeItemPtr >& OutItems |
Begin ISceneOutlinerHierarchy Implementation | ActorFolderHierarchy.h | |
virtual FSceneOutlinerTreeItemPtr FindOrCreateParentItem
(
const ISceneOutlinerTreeItem& Item, |
Find or optionally create a parent item for a given tree item | ActorFolderHierarchy.h |