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Struct representing an object (single UObject or a child element of a UObject) tracked by Unreal Insight traces. This struct is used to represent the data traced by UE::ObjectTrace::FObjectId
| Name | FObjectId |
| Type | struct |
| Header File | /Engine/Source/Editor/RewindDebuggerInterface/Public/RewindDebuggerTypes.h |
| Include Path | #include "RewindDebuggerTypes.h" |
Syntax
struct FObjectId
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FObjectId () |
RewindDebuggerTypes.h | ||
FObjectId
(
const uint64 MainId |
RewindDebuggerTypes.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| InvalidId | uint64 | RewindDebuggerTypes.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ObjectId | uint64 | RewindDebuggerTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
uint64 GetMainId() |
Identifier associated to a UObject recorded using TRACE_OBJECT* macros. | RewindDebuggerTypes.h | |
bool IsSet() |
RewindDebuggerTypes.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FObjectId& Other |
RewindDebuggerTypes.h |