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API > API/Editor > API/Editor/PropertyEditor > API/Editor/PropertyEditor/IPropertyHandle
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TSharedPtr< IPropertyHandle > GetChildHandle
(
uint32 Index |
Gets a child handle of this handle. Useful for accessing properties in structs. | PropertyHandle.h | |
TSharedPtr< IPropertyHandle > GetChildHandle
(
FName ChildName, |
Gets a child handle of this handle. | PropertyHandle.h |
GetChildHandle(uint32)
Description
Gets a child handle of this handle. Useful for accessing properties in structs.
| Name | GetChildHandle |
| Type | function |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h |
| Include Path | #include "PropertyHandle.h" |
TSharedPtr < IPropertyHandle > GetChildHandle
(
uint32 Index
) const
The property handle for the child if it exists
Parameters
| Name | Remarks |
|---|---|
| The | index of the child |
GetChildHandle(FName, bool)
Description
Gets a child handle of this handle. Useful for accessing properties in structs. Array elements cannot be accessed in this way
| Name | GetChildHandle |
| Type | function |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h |
| Include Path | #include "PropertyHandle.h" |
TSharedPtr < IPropertyHandle > GetChildHandle
(
FName ChildName,
bool bRecurse
) const
The property handle for the child if it exists
Parameters
| Name | Remarks |
|---|---|
| ChildName | The name of the child |
| bRecurse | Whether or not to recurse into children of children and so on. If false will only search all immediate children |