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API > API/Editor > API/Editor/PropertyEditor > API/Editor/PropertyEditor/IDetailLayoutBuilder
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void HideProperty
(
const TSharedPtr< IPropertyHandle > PropertyHandle |
Hides a property from view | DetailLayoutBuilder.h | |
void HideProperty
(
FName PropertyPath, |
Hides a property from view | DetailLayoutBuilder.h |
HideProperty(const TSharedPtr< IPropertyHandle >)
Description
Hides a property from view
| Name | HideProperty |
| Type | function |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/DetailLayoutBuilder.h |
| Include Path | #include "DetailLayoutBuilder.h" |
void HideProperty
(
const TSharedPtr < IPropertyHandle > PropertyHandle
)
Parameters
| Name | Remarks |
|---|---|
| PropertyHandle | The handle of the property to hide from view |
HideProperty(FName, const UStruct *, FName)
Description
Hides a property from view
| Name | HideProperty |
| Type | function |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/DetailLayoutBuilder.h |
| Include Path | #include "DetailLayoutBuilder.h" |
void HideProperty
(
FName PropertyPath,
const UStruct * ClassOutermost,
FName InstanceName
)
Parameters
| Name | Remarks |
|---|---|
| Path | The path to the property. Can be just a name of the property or a path in the format outer.outer.value[optional_index_for_static_arrays] |
| NewLocalizedDisplayName | Optional display name to show instead of the default name |
| ClassOutermost | Optional outer class if accessing a property outside of the current class being customized |
| InstanceName | Optional instance name if multiple FProperty's of the same type exist. such as two identical structs, the instance name is one of the struct variable names) See IDetailCategoryBuilder::GetProperty for clarification of parameters |