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Allow more precision as the numbers get closer to zero
| Name | FVariablePrecisionNumericInterface |
| Type | struct |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/VariablePrecisionNumericInterface.h |
| Include Path | #include "VariablePrecisionNumericInterface.h" |
Syntax
struct FVariablePrecisionNumericInterface : public TDefaultNumericTypeInterface< float >
Inheritance Hierarchy
- TDefaultNumericTypeInterface< float > → FVariablePrecisionNumericInterface
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FVariablePrecisionNumericInterface() |
VariablePrecisionNumericInterface.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString ToString
(
const float& Value |
Convert the type to/from a string | VariablePrecisionNumericInterface.h |