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Defines a custom menu action which can be performed on a detail tree node.
| |
|
| Name |
FNodeWidgetActionsCustomMenuData |
| Type |
struct |
| Header File |
/Engine/Source/Editor/PropertyEditor/Public/IDetailTreeNode.h |
| Include Path |
#include "IDetailTreeNode.h" |
Syntax
struct FNodeWidgetActionsCustomMenuData
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
FNodeWidgetActionsCustomMenuData
(
const FUIAction& InAction,
const FText& InName,
const FText& InTooltip,
const FSlateIcon& InSlateIcon
)
|
|
IDetailTreeNode.h |
|
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| Action |
const FUIAction |
The action to be performed. |
IDetailTreeNode.h |
|
| Name |
const FText |
The name to display for the menu item. |
IDetailTreeNode.h |
|
| SlateIcon |
const FSlateIcon |
The icon to display for the menu item. |
IDetailTreeNode.h |
|
| Tooltip |
const FText |
The tooltip to the display for the menu item. |
IDetailTreeNode.h |
|
Functions
Public