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API > API/Editor > API/Editor/MovieSceneTools > API/Editor/MovieSceneTools/MovieSceneToolHelpers
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void GetActorWorldTransforms
(
ISequencer* Sequencer, |
Get an actors word transforms at the specified times | MovieSceneToolHelpers.h | |
static void GetActorWorldTransforms
(
IMovieScenePlayer* Player, |
Get an actors world transforms at the specified times using a player | MovieSceneToolHelpers.h |
GetActorWorldTransforms(ISequencer *, const FActorForWorldTransforms &, const TArray< FFrameNumber > &, TArray< FTransform > &)
Description
Get an actors word transforms at the specified times
| Name | GetActorWorldTransforms |
| Type | function |
| Header File | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h |
| Include Path | #include "MovieSceneToolHelpers.h" |
| Source | /Engine/Source/Editor/MovieSceneTools/Private/MovieSceneToolHelpers.cpp |
static void GetActorWorldTransforms
(
ISequencer * Sequencer,
const FActorForWorldTransforms & Actors,
const TArray < FFrameNumber > & Frames,
TArray < FTransform > & OutWorldTransforms
)
Parameters
| Name | Remarks |
|---|---|
| Sequencer | Sequencer to evaluate |
| Actors | The actor and possible component and socket that we want to get the world transforms for. |
| Frames | The times we want to get the world transforms |
| OutWorldTransforms | The calculated world transforms, one for each specified frame. |
GetActorWorldTransforms(IMovieScenePlayer , UMovieSceneSequence , FMovieSceneSequenceIDRef, const FActorForWorldTransforms &, const TArray< FFrameNumber > &, TArray< FTransform > &)
Description
Get an actors world transforms at the specified times using a player
| Name | GetActorWorldTransforms |
| Type | function |
| Header File | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h |
| Include Path | #include "MovieSceneToolHelpers.h" |
| Source | /Engine/Source/Editor/MovieSceneTools/Private/MovieSceneToolHelpers.cpp |
static void GetActorWorldTransforms
(
IMovieScenePlayer * Player,
UMovieSceneSequence * InSequence,
FMovieSceneSequenceIDRef Template,
const FActorForWorldTransforms & Actors,
const TArray < FFrameNumber > & Frames,
TArray < FTransform > & OutWorldTransforms
)
Parameters
| Name | Remarks |
|---|---|
| Player | Player to evaluate |
| InSequence | Sequence to evaluate |
| Template | Sequence ID of the template to play |
| ActorForWorldTransforms | The actor and possible component and socket that we want to get the world transforms for. |
| Frames | The times we want to get the world transforms |
| OutWorldTransforms | The calculated world transforms, one for each specified frame. |