Navigation
API > API/Editor > API/Editor/MovieSceneTools
| Name | FFloatChannelCurveModel |
| Type | class |
| Header File | /Engine/Source/Editor/MovieSceneTools/Public/Channels/FloatChannelCurveModel.h |
| Include Path | #include "Channels/FloatChannelCurveModel.h" |
Syntax
class FFloatChannelCurveModel : public FBezierChannelCurveModel< FMovieSceneFloatChannel, FMovieSceneFloatValue, float >
Inheritance Hierarchy
- FCurveModel → FChannelCurveModel → FBezierChannelCurveModel → FFloatChannelCurveModel
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FFloatChannelCurveModel
(
TMovieSceneChannelHandle< FMovieSceneFloatChannel > InChannel, |
Channels/FloatChannelCurveModel.h |
Functions
Public
Overridden from FCurveModel
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TUniquePtr< IBufferedCurveModel > CreateBufferedCurveCopy() |
Channels/FloatChannelCurveModel.h | ||
virtual void CreateKeyProxies
(
TWeakPtr< FCurveEditor > InWeakCurveEditor, |
FCurveModel. | Channels/FloatChannelCurveModel.h |