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API > API/Editor > API/Editor/MovieSceneTools
Tools for cinematic shots.
| Name | FCinematicShotTrackEditor |
| Type | class |
| Header File | /Engine/Source/Editor/MovieSceneTools/Public/TrackEditors/CinematicShotTrackEditor.h |
| Include Path | #include "TrackEditors/CinematicShotTrackEditor.h" |
Syntax
class FCinematicShotTrackEditor : public FSubTrackEditor
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FMovieSceneTrackEditor → FKeyframeTrackEditor → FSubTrackEditor → FCinematicShotTrackEditor
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCinematicShotTrackEditor
(
TSharedRef< ISequencer > InSequencer |
Constructor | TrackEditors/CinematicShotTrackEditor.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FCinematicShotTrackEditor() |
Virtual destructor. | TrackEditors/CinematicShotTrackEditor.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ThumbnailPool | TSharedPtr< FTrackEditorThumbnailPool > | The Thumbnail pool which draws all the viewport thumbnails for the shot track. | TrackEditors/CinematicShotTrackEditor.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TSharedPtr< SWidget > BuildOutlinerColumnWidget
(
const FBuildColumnWidgetParams& Params, |
TrackEditors/CinematicShotTrackEditor.h | ||
TWeakObjectPtr< AActor > GetCinematicShotCamera() |
TrackEditors/CinematicShotTrackEditor.h | ||
void RenderShots
(
const TArray< UMovieSceneCinematicShotSection* >& Sections |
Render shots. | TrackEditors/CinematicShotTrackEditor.h | |
virtual void Tick
(
float DeltaTime |
TrackEditors/CinematicShotTrackEditor.h |
Overridden from FSubTrackEditor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetDefaultSubsequenceDirectory() |
Get the sub sequence directory | TrackEditors/CinematicShotTrackEditor.h | |
virtual FString GetDefaultSubsequenceName() |
Get the default sub sequence name | TrackEditors/CinematicShotTrackEditor.h | |
virtual FString GetSubSectionDisplayName
(
const UMovieSceneSubSection* Section |
Get the display name for the sub section | TrackEditors/CinematicShotTrackEditor.h | |
virtual FName GetSubTrackBrushName() |
Get the brush used for the sub track editor | TrackEditors/CinematicShotTrackEditor.h | |
virtual TSubclassOf< UMovieSceneSubTrack > GetSubTrackClass() |
Get the UMovieSceneSubTrack class | TrackEditors/CinematicShotTrackEditor.h | |
virtual FText GetSubTrackName() |
Get the name of the sub track | TrackEditors/CinematicShotTrackEditor.h | |
virtual FText GetSubTrackToolTip() |
Get the tooltip for this sub track editor | TrackEditors/CinematicShotTrackEditor.h | |
virtual TSharedRef< ISequencerSection > MakeSectionInterface
(
UMovieSceneSection& SectionObject, |
TrackEditors/CinematicShotTrackEditor.h | ||
virtual bool SupportsSequence
(
UMovieSceneSequence* InSequence |
TrackEditors/CinematicShotTrackEditor.h |
Overridden from FKeyframeTrackEditor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BuildTrackContextMenu
(
FMenuBuilder& MenuBuilder, |
TrackEditors/CinematicShotTrackEditor.h | ||
virtual FText GetDisplayName() |
TrackEditors/CinematicShotTrackEditor.h |
Protected
Overridden from FSubTrackEditor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanHandleAssetAdded
(
UMovieSceneSequence* Sequence |
Whether to handle this asset being dropped onto the sequence as opposed to a specific track. | TrackEditors/CinematicShotTrackEditor.h | |
virtual bool HandleAddSubTrackMenuEntryCanExecute() |
Callback for determining whether the "Add Subsequence" menu entry can execute. | TrackEditors/CinematicShotTrackEditor.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TSharedRef< ISequencerTrackEditor > CreateTrackEditor
(
TSharedRef< ISequencer > OwningSequencer |
Creates an instance of this class. Called by a sequencer . | TrackEditors/CinematicShotTrackEditor.h |