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Unreal Engine C++ API Reference > Editor > MeshPaint > IMeshPaintGeometryAdapter
- IMeshPaintGeometryAdapter::PreEdit()
- FMeshPaintGeometryAdapterForSkeletalMeshes::PreEdit()
- FMeshPaintGeometryAdapterForStaticMeshes::PreEdit()
References
Module | MeshPaint |
Header | /Engine/Source/Editor/MeshPaint/Public/IMeshPaintGeometryAdapter.h |
Include | #include "IMeshPaintGeometryAdapter.h" |
void PreEdit()
Remarks
Pre Edit to setup necessary data