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Unreal Engine C++ API Reference > Editor > MeshPaint > IMeshPaintGeometryAdapter
- IMeshPaintGeometryAdapter::OnAdded()
- FMeshPaintGeometryAdapterForSkeletalMeshes::OnAdded()
- FMeshPaintGeometryAdapterForStaticMeshes::OnAdded()
References
Module | MeshPaint |
Header | /Engine/Source/Editor/MeshPaint/Public/IMeshPaintGeometryAdapter.h |
Include | #include "IMeshPaintGeometryAdapter.h" |
void OnAdded()
Remarks
Called when this adapter is created and added to its owner (used for setting up)