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Unreal Engine C++ API Reference > Editor > MeshPaint > IMeshPaintGeometryAdapter
- IMeshPaintGeometryAdapter::LineTraceComponent()
- FMeshPaintGeometryAdapterForSkeletalMeshes::LineTraceComponent()
- FMeshPaintGeometryAdapterForStaticMeshes::LineTraceComponent()
References
Module | MeshPaint |
Header | /Engine/Source/Editor/MeshPaint/Public/IMeshPaintGeometryAdapter.h |
Include | #include "IMeshPaintGeometryAdapter.h" |
bool LineTraceComponent
(
struct FHitResult & OutHit,
const FVector Start,
const FVector End,
const struct FCollisionQueryParams & Params
) const
Remarks
Returns the result of tracing a line on the component represented by this adapter