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Unreal Engine C++ API Reference > Editor > MeshPaint > IMeshPaintGeometryAdapter
- IMeshPaintGeometryAdapter::IsValid()
- FMeshPaintGeometryAdapterForSkeletalMeshes::IsValid()
- FMeshPaintGeometryAdapterForStaticMeshes::IsValid()
References
Module | MeshPaint |
Header | /Engine/Source/Editor/MeshPaint/Public/IMeshPaintGeometryAdapter.h |
Include | #include "IMeshPaintGeometryAdapter.h" |
bool IsValid() const
Remarks
Returns whether or not this adapter is in a valid state