Navigation
Unreal Engine C++ API Reference > Editor > MeshPaint > IMeshPaintGeometryAdapter
- IMeshPaintGeometryAdapter::Initialize()
- FBaseMeshPaintGeometryAdapter::Initialize()
- FMeshPaintGeometryAdapterForSkeletalMeshes::Initialize()
- FMeshPaintGeometryAdapterForStaticMeshes::Initialize()
- FMeshPaintGeometryAdapterForSkeletalMeshes::Initialize()
- FMeshPaintGeometryAdapterForStaticMeshes::Initialize()
References
Module | MeshPaint |
Header | /Engine/Source/Editor/MeshPaint/Public/IMeshPaintGeometryAdapter.h |
Include | #include "IMeshPaintGeometryAdapter.h" |
bool Initialize()
Remarks
Returns whether or not initialization of necessary data was successful