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Unreal Engine C++ API Reference > Editor > MeshPaint > IMeshPaintGeometryAdapter
- IMeshPaintGeometryAdapter::GetInfluencedVertexIndices()
- FBaseMeshPaintGeometryAdapter::GetInfluencedVertexIndices()
References
Module | MeshPaint |
Header | /Engine/Source/Editor/MeshPaint/Public/IMeshPaintGeometryAdapter.h |
Include | #include "IMeshPaintGeometryAdapter.h" |
void GetInfluencedVertexIndices
(
const float ComponentSpaceSquaredBrushRadius,
const FVector & ComponentSpaceBrushPosition,
const FVector & ComponentSpaceCameraPosition,
const bool bOnlyFrontFacing,
TSet< int32 > & InfluencedVertices
) const
Remarks
Retrieves the influenced vertex indices which intersect the given sphere