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Unreal Engine C++ API Reference > Editor > MeshPaint > IMeshPaintGeometryAdapter
- IMeshPaintGeometryAdapter::GetInfluencedVertexData()
- FBaseMeshPaintGeometryAdapter::GetInfluencedVertexData()
References
Module | MeshPaint |
Header | /Engine/Source/Editor/MeshPaint/Public/IMeshPaintGeometryAdapter.h |
Include | #include "IMeshPaintGeometryAdapter.h" |
void GetInfluencedVertexData
(
const float ComponentSpaceSquaredBrushRadius,
const FVector & ComponentSpaceBrushPosition,
const FVector & ComponentSpaceCameraPosition,
const bool bOnlyFrontFacing,
TArray< TPair< int32, FVector > > & OutData
) const
Remarks
Retrieves the influenced vertex indices and positions that intersect the given sphere