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Unreal Engine C++ API Reference > Editor > MeshPaint > IMeshPaintGeometryAdapter
References
Module | MeshPaint |
Header | /Engine/Source/Editor/MeshPaint/Public/IMeshPaintGeometryAdapter.h |
Include | #include "IMeshPaintGeometryAdapter.h" |
Source | /Engine/Source/Editor/MeshPaint/Private/IMeshPaintGeometryAdapter.cpp |
static void DefaultQueryPaintableTextures
(
int32 MaterialIndex,
const UMeshComponent * MeshComponent,
int32 & OutDefaultIndex,
TArray< struct FPaintableTexture > & InOutTextureList
)
Remarks
Default functionality for querying textures from a mesh component which are suitable for texture painting