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Unreal Engine C++ API Reference > Editor > MeshPaint > IMeshPaintGeometryAdapter
- IMeshPaintGeometryAdapter::ApplyOrRemoveTextureOverride()
- FMeshPaintGeometryAdapterForSkeletalMeshes::ApplyOrRemoveTextureOverride()
- FMeshPaintGeometryAdapterForStaticMeshes::ApplyOrRemoveTextureOverride()
References
Module | MeshPaint |
Header | /Engine/Source/Editor/MeshPaint/Public/IMeshPaintGeometryAdapter.h |
Include | #include "IMeshPaintGeometryAdapter.h" |
void ApplyOrRemoveTextureOverride
(
UTexture * SourceTexture,
UTexture * OverrideTexture
) const
Remarks
Applies or removes an override texture to use while rendering the meshes materials