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API > API/Editor > API/Editor/MeshPaint
Structure used to house and compare Texture and UV channel pairs
| Name | FPaintableTexture |
| Type | struct |
| Header File | /Engine/Source/Editor/MeshPaint/Public/MeshPaintTypes.h |
| Include Path | #include "MeshPaintTypes.h" |
Syntax
struct FPaintableTexture
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| MeshPaintTypes.h | |||
FPaintableTexture
(
T InTexture, |
MeshPaintTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Texture | UTexture * | MeshPaintTypes.h | ||
| UVChannelIndex | int32 | MeshPaintTypes.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FPaintableTexture& rhs |
Overloaded equality operator for use with TArrays Contains method. | MeshPaintTypes.h |