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Unreal Engine C++ API Reference > Editor > MeshPaint > FMeshPaintGeometryAdapterForStaticMeshesFactory
- IMeshPaintGeometryAdapterFactory::Construct()
- FMeshPaintGeometryAdapterForStaticMeshesFactory::Construct()
- FMeshPaintGeometryAdapterForSplineMeshesFactory::Construct()
References
Module | MeshPaint |
Header | /Engine/Source/Editor/MeshPaint/Public/MeshPaintStaticMeshAdapter.h |
Include | #include "MeshPaintStaticMeshAdapter.h" |
Source | /Engine/Source/Editor/MeshPaint/Private/MeshPaintStaticMeshAdapter.cpp |
virtual TSharedPtr< IMeshPaintGeometryAdapter > Construct
(
class UMeshComponent * InComponent,
int32 InMeshLODIndex
) const