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API > API/Editor > API/Editor/MeshPaint > API/Editor/MeshPaint/FMeshPaintGeometryAdapterForStat-
- IMeshPaintGeometryAdapter::ApplyOrRemoveTextureOverride()
- FMeshPaintGeometryAdapterForStaticMeshes::ApplyOrRemoveTextureOverride()
References
Module | MeshPaint |
Header | /Engine/Source/Editor/MeshPaint/Public/MeshPaintStaticMeshAdapter.h |
Include | #include "MeshPaintStaticMeshAdapter.h" |
Source | /Engine/Source/Editor/MeshPaint/Private/MeshPaintStaticMeshAdapter.cpp |
virtual void ApplyOrRemoveTextureOverride
(
UTexture * SourceTexture,
UTexture * OverrideTexture
) const
Remarks
Applies or removes an override texture to use while rendering the meshes materials