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Unreal Engine C++ API Reference > Editor > MeshPaint > FMeshPaintGeometryAdapterForSplineMeshesFactory
- IMeshPaintGeometryAdapterFactory::Construct()
- FMeshPaintGeometryAdapterForStaticMeshesFactory::Construct()
- FMeshPaintGeometryAdapterForSplineMeshesFactory::Construct()
References
Module | MeshPaint |
Header | /Engine/Source/Editor/MeshPaint/Public/MeshPaintSplineMeshAdapter.h |
Include | #include "MeshPaintSplineMeshAdapter.h" |
Source | /Engine/Source/Editor/MeshPaint/Private/MeshPaintSplineMeshAdapter.cpp |
virtual TSharedPtr< IMeshPaintGeometryAdapter > Construct
(
class UMeshComponent * InComponent,
int32 MeshLODIndex
) const