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API > API/Editor > API/Editor/MeshPaint > API/Editor/MeshPaint/FMeshPaintGeometryAdapterForSkel-_1
- IMeshPaintGeometryAdapterFactory::Construct()
- FMeshPaintGeometryAdapterForSkeletalMeshesFactory::Construct()
References
Module | MeshPaint |
Header | /Engine/Source/Editor/MeshPaint/Public/MeshPaintSkeletalMeshAdapter.h |
Include | #include "MeshPaintSkeletalMeshAdapter.h" |
Source | /Engine/Source/Editor/MeshPaint/Private/MeshPaintSkeletalMeshAdapter.cpp |
virtual TSharedPtr< IMeshPaintGeometryAdapter > Construct
(
UMeshComponent * InComponent,
int32 InMeshLODIndex
) const