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API > API/Editor > API/Editor/MeshPaint > API/Editor/MeshPaint/FMeshPaintGeometryAdapterForSkel-
- IMeshPaintGeometryAdapter::AddReferencedObjects()
- FMeshPaintGeometryAdapterForSkeletalMeshes::AddReferencedObjects()
References
Module | MeshPaint |
Header | /Engine/Source/Editor/MeshPaint/Public/MeshPaintSkeletalMeshAdapter.h |
Include | #include "MeshPaintSkeletalMeshAdapter.h" |
Source | /Engine/Source/Editor/MeshPaint/Private/MeshPaintSkeletalMeshAdapter.cpp |
virtual void AddReferencedObjects
(
FReferenceCollector & Collector
)
Remarks
Reference collecting to prevent GC-ing