Navigation
Unreal Engine C++ API Reference > Editor > MeshPaint > FMeshPaintBatchedElementParameters
References
Module | MeshPaint |
Header | /Engine/Source/Editor/MeshPaint/Public/TexturePaintHelpers.h |
Include | #include "TexturePaintHelpers.h" |
virtual void BindShaders
(
FRHICommandList & RHICmdList,
FGraphicsPipelineStateInitializer & GraphicsPSOInit,
ERHIFeatureLevel::Type InFeatureLevel,
const FMatrix & InTransform,
const float InGamma,
const FMatrix & ColorWeights,
const FTexture * Texture
)
Remarks
Binds vertex and pixel shaders for this element