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API > API/Editor > API/Editor/MeshPaint
| Name | FMeshPaintAdapterFactory |
| Type | class |
| Header File | /Engine/Source/Editor/MeshPaint/Public/MeshPaintAdapterFactory.h |
| Include Path | #include "MeshPaintAdapterFactory.h" |
Syntax
class FMeshPaintAdapterFactory
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FactoryList | TArray< TSharedPtr< IMeshPaintGeometryAdapterFactory > > | MeshPaintAdapterFactory.h |
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void AddReferencedObjectsGlobals
(
FReferenceCollector& Collector |
MeshPaintAdapterFactory.h | ||
static void CleanupGlobals() |
MeshPaintAdapterFactory.h | ||
static TSharedPtr< class IMeshPaintGeometryAdapter > CreateAdapterForMesh
(
UMeshComponent* InComponent, |
MeshPaintAdapterFactory.h | ||
static void InitializeAdapterGlobals() |
MeshPaintAdapterFactory.h |