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Unreal Engine C++ API Reference > Editor > MeshPaint > FBaseMeshPaintGeometryAdapter
- IMeshPaintGeometryAdapter::SphereIntersectVertices()
- FBaseMeshPaintGeometryAdapter::SphereIntersectVertices()
References
Module | MeshPaint |
Header | /Engine/Source/Editor/MeshPaint/Public/BaseMeshPaintGeometryAdapter.h |
Include | #include "BaseMeshPaintGeometryAdapter.h" |
Source | /Engine/Source/Editor/MeshPaint/Private/BaseMeshPaintGeometryAdapter.cpp |
virtual TArray< FVector > SphereIntersectVertices
(
const float ComponentSpaceSquaredBrushRadius,
const FVector & ComponentSpaceBrushPosition,
const FVector & ComponentSpaceCameraPosition,
const bool bOnlyFrontFacing
) const
Remarks
Returns the vertex positions which intersect the given sphere