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API > API/Editor > API/Editor/MeshPaint > API/Editor/MeshPaint/FBaseMeshPaintGeometryAdapter
- IMeshPaintGeometryAdapter::SphereIntersectTriangles()
- FBaseMeshPaintGeometryAdapter::SphereIntersectTriangles()
References
Module | MeshPaint |
Header | /Engine/Source/Editor/MeshPaint/Public/BaseMeshPaintGeometryAdapter.h |
Include | #include "BaseMeshPaintGeometryAdapter.h" |
Source | /Engine/Source/Editor/MeshPaint/Private/BaseMeshPaintGeometryAdapter.cpp |
virtual TArray< uint32 > SphereIntersectTriangles
(
const float ComponentSpaceSquaredBrushRadius,
const FVector & ComponentSpaceBrushPosition,
const FVector & ComponentSpaceCameraPosition,
const bool bOnlyFrontFacing
) const
Remarks
Returns the triangle indices which intersect with the given sphere