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API > API/Editor > API/Editor/MaterialEditor
| Name | SGraphNodeMaterialOperator |
| Type | class |
| Header File | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditor/MaterialNodes/SGraphNodeMaterialOperator.h |
| Include Path | #include "MaterialEditor/MaterialNodes/SGraphNodeMaterialOperator.h" |
Syntax
class SGraphNodeMaterialOperator : public SGraphNodeMaterialBase
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → SWidget → SPanel → SNodePanel::SNode → SGraphNode → SGraphNodeMaterialBase → SGraphNodeMaterialOperator
- FSlateControlledConstruction → SWidget → SPanel → SNodePanel::SNode → SGraphNode → SGraphNodeMaterialBase → SGraphNodeMaterialOperator
Structs
| Name | Remarks |
|---|---|
| FArguments |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OperatorButton | TWeakPtr< SButton > | Button on Operator Graph Node for Operator Selection Menu | MaterialEditor/MaterialNodes/SGraphNodeMaterialOperator.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Construct
(
const FArguments& InArgs, |
MaterialEditor/MaterialNodes/SGraphNodeMaterialOperator.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TSharedPtr< SGraphPin > CreatePinWidget
(
UEdGraphPin* InPin |
Create SMaterialExpressionOperatorGraphPin for each input | MaterialEditor/MaterialNodes/SGraphNodeMaterialOperator.h | |
virtual void SetDefaultTitleAreaWidget
(
TSharedRef< SOverlay > DefaultTitleAreaWidget |
Create Operator DropDown Menu Button on the material expression node | MaterialEditor/MaterialNodes/SGraphNodeMaterialOperator.h |
Overridden from SGraphNodeMaterialBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CreateBelowPinControls
(
TSharedPtr< SVerticalBox > MainBox |
Create "Add Pin" Button on the material expression node | MaterialEditor/MaterialNodes/SGraphNodeMaterialOperator.h |