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API > API/Editor > API/Editor/MaterialEditor
Even though we currently only have one mode of operation, we still need a application mode to handle factory tab spawning.
| Name | FMaterialEditorApplicationMode |
| Type | class |
| Header File | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditorModes.h |
| Include Path | #include "MaterialEditorModes.h" |
Syntax
class FMaterialEditorApplicationMode : public FApplicationMode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FApplicationMode → FMaterialEditorApplicationMode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMaterialEditorApplicationMode
(
TSharedPtr< class FMaterialEditor > InMaterialEditor |
MaterialEditorModes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void RegisterTabFactories
(
TSharedPtr< FTabManager > InTabManager |
MaterialEditorModes.h |