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API > API/Editor > API/Editor/LocalizationCommandletExecution
| Name | FLocalizationCommandletProcess |
| Type | class |
| Header File | /Engine/Source/Editor/LocalizationCommandletExecution/Public/LocalizationCommandletExecution.h |
| Include Path | #include "LocalizationCommandletExecution.h" |
Syntax
class FLocalizationCommandletProcess : public TSharedFromThis< FLocalizationCommandletProcess >
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FLocalizationCommandletProcess
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FLocalizationCommandletProcess
(
void*const InReadPipe, |
LocalizationCommandletExecution.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FLocalizationCommandletProcess() |
LocalizationCommandletExecution.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ProcessArguments | FString | LocalizationCommandletExecution.h | ||
| ProcessHandle | FProcHandle | LocalizationCommandletExecution.h | ||
| ReadPipe | void *const | LocalizationCommandletExecution.h | ||
| WritePipe | void *const | LocalizationCommandletExecution.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FProcHandle & GetHandle() |
LocalizationCommandletExecution.h | ||
const FString & GetProcessArguments() |
LocalizationCommandletExecution.h | ||
void * GetReadPipe() |
LocalizationCommandletExecution.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TSharedPtr< FLocalizationCommandletProcess > Execute
(
const FString& ConfigFilePath, |
LocalizationCommandletExecution.h |