| bAlwaysShowDialog |
bool |
If false, create dialog will not be shown and last settings will be used. |
LevelInstanceEditorSettings.h |
- Config
- EditAnywhere
- Category=Create
|
| bIsSubSelectionEnabled |
bool |
If true, allows read only selection of actors inside a Level Instance |
LevelInstanceEditorSettings.h |
- Config
- EditAnywhere
- Category="Selection"
- Meta=(ToolTip="Allow Read Only Selection of Level Instance Level Actors")
|
| bIsViewportSubSelectionEnabled |
bool |
If true, allows read only selection of actors inside a Level Instance through the viewport |
LevelInstanceEditorSettings.h |
- Config
- EditAnywhere
- Category="Selection"
- Meta=(DisplayName="Is Viewport Sub Selection Enabled (Shift + Mouse Scroll Up/Down)", ToolTip="Allow Read Only Selection of Level Instance Level Actors in the Viewport (Shortcut: Shift + Mouse Scroll Up/Down)")
|
| bKeepFoldersDuringBreak |
bool |
When the Level Instance is broken via "Level->Break..", its actors will be placed inside the folder the LI is inside of, under a subfolder with the name of the Level Instance, and also keeping their original folder structure. |
LevelInstanceEditorSettings.h |
- Config
- EditAnywhere
- Category=Break
|
| PivotType |
ELevelInstancePivotType |
|
LevelInstanceEditorSettings.h |
- Config
- EditAnywhere
- Category=Pivot
|