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API > API/Editor > API/Editor/LevelEditor > API/Editor/LevelEditor/ULevelEditorSubsystem
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void PilotLevelActor
(
const FToolMenuContext& InContext |
LevelEditorSubsystem.h |
|
|
void PilotLevelActor
(
AActor* ActorToPilot, |
LevelEditorSubsystem.h |
|
PilotLevelActor(const FToolMenuContext &)
| Name | PilotLevelActor |
| Type | function |
| Header File | /Engine/Source/Editor/LevelEditor/Public/LevelEditorSubsystem.h |
| Include Path | #include "LevelEditorSubsystem.h" |
| Source | /Engine/Source/Editor/LevelEditor/Private/LevelEditorSubsystem.cpp |
UFUNCTION (BlueprintCallable, Category="Editor Scripting | Level Utility", Meta=(DevelopmentOnly))
void PilotLevelActor
(
const FToolMenuContext & InContext
)
PilotLevelActor(AActor *, FName)
| Name | PilotLevelActor |
| Type | function |
| Header File | /Engine/Source/Editor/LevelEditor/Public/LevelEditorSubsystem.h |
| Include Path | #include "LevelEditorSubsystem.h" |
| Source | /Engine/Source/Editor/LevelEditor/Private/LevelEditorSubsystem.cpp |
UFUNCTION (BlueprintCallable, Category="Editor Scripting | Level Utility", Meta=(DevelopmentOnly))
void PilotLevelActor
(
AActor * ActorToPilot,
FName ViewportConfigKey
)