Navigation
Unreal Engine C++ API Reference > Editor > LevelEditor > ILevelEditor
References
Module | LevelEditor |
Header | /Engine/Source/Editor/LevelEditor/Public/ILevelEditor.h |
Include | #include "ILevelEditor.h" |
void SetActorDetailsRootCustomization
(
TSharedPtr< FDetailsViewObjectFilter > ActorDetailsObjectFilter,
TSharedPtr< IDetailRootObjectCustomization > ActorDetailsRootCustomization
)
Remarks
Set the filter that should be used to determine the set of objects that should be shown in a details panel when an actor in the level editor is selected