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API > API/Editor > API/Editor/LevelEditor
Implementation of various level editor action callback functions
| Name | FLevelEditorActionCallbacks |
| Type | class |
| Header File | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h |
| Include Path | #include "LevelEditorActions.h" |
Syntax
class FLevelEditorActionCallbacks
Enums
Public
| Name | Remarks |
|---|---|
| EActorTypeFlags |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FNewLevelOverride | TBaseDelegate_OneParam< void, bool & > | LevelEditorActions.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| NewLevelOverride | FNewLevelOverride | LevelEditorActions.h |
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool ActorSelected_CanExecute() |
Checks to see if at least one actor is selected | LevelEditorActions.h | |
static bool ActorsSelected_CanExecute() |
Checks to see if multiple actors are selected | LevelEditorActions.h | |
static bool ActorTypesSelected_CanExecute
(
EActorTypeFlags TypeFlags, |
Checks to see if at least one actor (of the given types) is selected | LevelEditorActions.h | |
static AActor * AddActor
(
UActorFactory* ActorFactory, |
LevelEditorActions.h | ||
static void AddActor_Clicked
(
UActorFactory* ActorFactory, |
Called when the AddActor command is executed | LevelEditorActions.h | |
static AActor * AddActorFromClass
(
UClass* ActorClass |
LevelEditorActions.h | ||
static void AddActorFromClass_Clicked
(
UClass* ActorClass |
Called when the AddActor command is executed and a class is selected in the actor browser | LevelEditorActions.h | |
static void AddActorsToGroup_Clicked() |
Called when the AddActorsToGroup command is executed | LevelEditorActions.h | |
static void AlignBrushVerticesToGrid_Execute() |
Aligns brush vertices to the nearest grid point. | LevelEditorActions.h | |
static void AttachActorIteractive() |
Called when the actor picker needs to be used to select a new parent actor | LevelEditorActions.h | |
static void AttachSelectedActors() |
Called when attach selected actors is pressed | LevelEditorActions.h | |
static void AttachToActor
(
AActor* ParentActorPtr |
LevelEditorActions.h | ||
static void AttachToSocketSelection
(
FName SocketName, |
LevelEditorActions.h | ||
static void Browse() |
Browses to the current map | LevelEditorActions.h | |
static void BrowseDocumentation() |
Opens the global documentation homepage | LevelEditorActions.h | |
static void BrowseViewportControls() |
Opens the viewport controls page | LevelEditorActions.h | |
static bool Build_CanExecute() |
LevelEditorActions.h | ||
static void Build_Execute() |
Build callbacks | LevelEditorActions.h | |
static void BuildAllLandscape_Execute() |
LevelEditorActions.h | ||
static void BuildAndSubmitToSourceControl_Execute() |
LevelEditorActions.h | ||
static bool BuildExternalType_CanExecute
(
int32 Index |
LevelEditorActions.h | ||
static void BuildExternalType_Execute
(
int32 Index |
LevelEditorActions.h | ||
static void BuildGeometryOnly_Execute() |
LevelEditorActions.h | ||
static void BuildGeometryOnly_OnlyCurrentLevel_Execute() |
LevelEditorActions.h | ||
static void BuildHLODs_Execute() |
LevelEditorActions.h | ||
static void BuildLandscapeSplineMeshes_Execute() |
LevelEditorActions.h | ||
static bool BuildLighting_CanExecute() |
LevelEditorActions.h | ||
static void BuildLightingOnly_Execute() |
LevelEditorActions.h | ||
static void BuildLightingOnly_VisibilityOnly_Execute() |
LevelEditorActions.h | ||
static void BuildMinimap_Execute() |
LevelEditorActions.h | ||
static void BuildPathsOnly_Execute() |
LevelEditorActions.h | ||
static bool BuildReflectionCapturesOnly_CanExecute() |
LevelEditorActions.h | ||
static void BuildReflectionCapturesOnly_Execute() |
LevelEditorActions.h | ||
static void BuildTextureStreamingOnly_Execute() |
LevelEditorActions.h | ||
static void BuildVirtualTextureOnly_Execute() |
LevelEditorActions.h | ||
static bool CanBrowse() |
LevelEditorActions.h | ||
static bool CanBuildLighting() |
LevelEditorActions.h | ||
static bool CanBuildReflectionCaptures() |
LevelEditorActions.h | ||
static bool CanConvertSelectedActorsIntoBlueprintClass() |
Can the selected actors be converted to a blueprint class in any of the supported ways? | LevelEditorActions.h | |
static bool CanExecuteFindActorLevelInContentBrowser() |
LevelEditorActions.h | ||
static bool CanExecuteKeepSimulationChanges() |
LevelEditorActions.h | ||
static bool CanExecutePreviewPlatform
(
FPreviewPlatformInfo NewPreviewPlatform |
LevelEditorActions.h | ||
static bool CanHideSelectedActors() |
Called to see if selected actors can be hidden | LevelEditorActions.h | |
static bool CanMoveSelectionToDifferent2DLayer
(
bool bGoingUp |
Checks to see if at least a single actor is selected and the 2D editor mode is enabled and there is a layer above/below the current setting | LevelEditorActions.h | |
static bool CanSaveCurrentAs() |
Save the current level as... | LevelEditorActions.h | |
static bool CanSaveUnpartitionedWorld() |
LevelEditorActions.h | ||
static bool CanSaveWorld() |
Determine whether the level can be saved at this moment | LevelEditorActions.h | |
static bool CanSelectAllActorsOfClass() |
Called to see if all selected actors are the same class | LevelEditorActions.h | |
static bool CanSelectComponentOwnerActor() |
Called to see if any components are selected | LevelEditorActions.h | |
static bool CanSelectGameModeBlueprint() |
Returns TRUE if the user can edit the game mode Blueprint, this requires the DefaultEngine config file to be writable | LevelEditorActions.h | |
static bool CanSetWidgetMode
(
UE::Widget::EWidgetMode WidgetMode |
LevelEditorActions.h | ||
static bool CanShowSelectedActors() |
Called to see if selected actors can be hidden | LevelEditorActions.h | |
static bool CanShowSourceCodeActions() |
LevelEditorActions.h | ||
static bool CanSnapTo2DLayer() |
Checks to see if at least a single actor is selected and the 2D editor mode is enabled | LevelEditorActions.h | |
static bool CanToggleSelectedActorsVisibility() |
Called to see if the visibility of seleced actors can be toggled | LevelEditorActions.h | |
static bool CheckOutModifiedFiles_CanExecute() |
LevelEditorActions.h | ||
static void CheckOutModifiedFiles_Clicked() |
Called when Check Out Modified Files is clicked | LevelEditorActions.h | |
static void CheckOutProjectSettingsConfig() |
Checks out the Project Settings config | LevelEditorActions.h | |
static void ClearRecentFiles() |
Clear the list of recent files. | LevelEditorActions.h | |
static void ConfigureLightingBuildOptions
(
const FLightingBuildOptions& Options |
LevelEditorActions.h | ||
static void ConnectToSourceControl_Clicked() |
Called when requesting connection to source control | LevelEditorActions.h | |
static void ConvertSelectedActorsIntoBlueprintClass() |
Bring up the convert actors to blueprint UI | LevelEditorActions.h | |
static bool Copy_CanExecute() |
LevelEditorActions.h | ||
static void CopyActorFilePathtoClipboard_Clicked() |
Copy the file path where the actor is saved. | LevelEditorActions.h | |
static void CreateBlankBlueprintClass() |
Helps the user create a Blueprint class | LevelEditorActions.h | |
static void CreateNewOutlinerFolder_Clicked() |
Called when create new outliner folder is clicked | LevelEditorActions.h | |
static bool Cut_CanExecute() |
LevelEditorActions.h | ||
static bool DefaultCanExecuteAction() |
The default can execute action for all commands unless they override it By default commands cannot be executed if the application is in K2 debug mode. | LevelEditorActions.h | |
static bool Delete_CanExecute() |
LevelEditorActions.h | ||
static void DeltaTransform() |
Opens delta transform | LevelEditorActions.h | |
static bool DetachActor_CanExecute() |
LevelEditorActions.h | ||
static void DetachActor_Clicked() |
Called when 'detach' is clicked | LevelEditorActions.h | |
static bool Duplicate_CanExecute() |
Called to check to see if the Edit commands can be executed | LevelEditorActions.h | |
static bool EditAsset_CanExecute() |
LevelEditorActions.h | ||
static void EditAsset_Clicked
(
const EToolkitMode::Type ToolkitMode, |
Called to when "Edit Asset" is clicked | LevelEditorActions.h | |
static bool ElementSelected_CanExecute() |
Checks to see if at least one element is selected | LevelEditorActions.h | |
static bool ElementSelected_CanExecuteMove() |
Checks to see if at least one element is selected that can be translated | LevelEditorActions.h | |
static bool ElementSelected_CanExecuteScale() |
Checks to see if at least one element is selected that can be scaled | LevelEditorActions.h | |
static bool ElementsSelected_CanExecute() |
Checks to see if multiple elements are selected | LevelEditorActions.h | |
static bool ElementsSelected_CanExecuteMove() |
Checks to see if multiple elements are selected that can be translated | LevelEditorActions.h | |
static bool ElementsSelected_CanExecuteScale() |
Checks to see if multiple elements are selected that can be scaled | LevelEditorActions.h | |
static void ExecuteExecCommand
(
FString Command |
Called when many of the menu items in the level editor context menu are clicked | LevelEditorActions.h | |
static void ExportAll_Clicked() |
Called when export all is selected | LevelEditorActions.h | |
static bool ExportSelected_CanExecute() |
LevelEditorActions.h | ||
static void ExportSelected_Clicked() |
Called when export selected is clicked | LevelEditorActions.h | |
static bool FindInContentBrowser_CanExecute() |
LevelEditorActions.h | ||
static void FindInContentBrowser_Clicked() |
Called when the FindInContentBrowser command is executed | LevelEditorActions.h | |
static void FixupGroupActor_Clicked() |
LevelEditorActions.h | ||
static void GeneratePreviewJson_Clicked
(
FString PlatformName |
Called When Generate Preview Json is selected in the Platforms Preview Sub Menu | LevelEditorActions.h | |
static bool GeometryCollection_IsChecked() |
LevelEditorActions.h | ||
static void GeometryCollection_SelectAllGeometry() |
LevelEditorActions.h | ||
static void GeometryCollection_SelectInverseGeometry() |
LevelEditorActions.h | ||
static void GeometryCollection_SelectNone() |
LevelEditorActions.h | ||
static float GetActorSnapSetting() |
LevelEditorActions.h | ||
static FText GetActorSnapTooltip() |
LevelEditorActions.h | ||
static bool GetAudioMuted() |
LevelEditorActions.h | ||
static float GetAudioVolume() |
LevelEditorActions.h | ||
static FText GetAudioVolumeToolTip() |
LevelEditorActions.h | ||
static float GetLightingDensityColorScale() |
LevelEditorActions.h | ||
static float GetLightingDensityGrayscaleScale() |
LevelEditorActions.h | ||
static float GetLightingDensityIdeal() |
LevelEditorActions.h | ||
static float GetLightingDensityMaximum() |
LevelEditorActions.h | ||
static float GetLightingResolutionMaxBSPs() |
LevelEditorActions.h | ||
static float GetLightingResolutionMaxSMs() |
LevelEditorActions.h | ||
static float GetLightingResolutionMinBSPs() |
LevelEditorActions.h | ||
static float GetLightingResolutionMinSMs() |
LevelEditorActions.h | ||
static int32 GetLightingResolutionRatio() |
LevelEditorActions.h | ||
static UWorld * GetWorld() |
Return a world | LevelEditorActions.h | |
static void GoHere_Clicked
(
const FVector* Point |
Called when the go here command is clicked | LevelEditorActions.h | |
static bool GoToCodeForActor_CanExecute() |
LevelEditorActions.h | ||
static void GoToCodeForActor_Clicked() |
Called when 'Go to Code for Actor' is clicked | LevelEditorActions.h | |
static bool GoToCodeForActor_IsVisible() |
LevelEditorActions.h | ||
static void GoToDocsForActor_Clicked() |
Called when 'Go to Documentation for Actor' is clicked | LevelEditorActions.h | |
static bool GroupActors_CanExecute() |
Checks to see if the selected actors can be grouped | LevelEditorActions.h | |
static void ImportContent() |
Import content into a chosen location | LevelEditorActions.h | |
static void ImportScene_Clicked() |
Called when import scene is selected | LevelEditorActions.h | |
static bool IsAllowArcballRotationChecked() |
LevelEditorActions.h | ||
static bool IsAllowScreenspaceRotationChecked() |
LevelEditorActions.h | ||
static bool IsAttachableActor
(
const AActor*const ParentActor |
LevelEditorActions.h | ||
static bool IsCoordinateSystemActive
(
ECoordSystem CoordSystem |
LevelEditorActions.h | ||
static bool IsEditorModeActive
(
FEditorModeID EditorMode |
LevelEditorActions.h | ||
static bool IsEnableViewportHoverFeedbackChecked() |
LevelEditorActions.h | ||
static bool IsFeatureLevelPreviewActive() |
LevelEditorActions.h | ||
static bool IsFeatureLevelPreviewEnabled() |
LevelEditorActions.h | ||
static bool IsGeneratePreviewJsonVisible
(
FName PlatformName |
Is Generate Preview Json visible in the Platforms Preview Sub Menu | LevelEditorActions.h | |
static bool IsInvertMiddleMousePanChecked() |
LevelEditorActions.h | ||
static bool IsInvertOrbitYAxisChecked() |
LevelEditorActions.h | ||
static bool IsInvertRightMouseDollyYAxisChecked() |
LevelEditorActions.h | ||
static bool IsLightingDensityRenderGrayscaleChecked() |
LevelEditorActions.h | ||
static bool IsLightingQualityChecked
(
ELightingBuildQuality TestQuality |
LevelEditorActions.h | ||
static ECheckBoxState IsLightingResolutionBSPSurfacesChecked() |
LevelEditorActions.h | ||
static bool IsLightingResolutionLevelChecked
(
FLightmapResRatioAdjustSettings::AdjustLevels TestLevel |
LevelEditorActions.h | ||
static bool IsLightingResolutionSelectedObjectsOnlyChecked() |
LevelEditorActions.h | ||
static ECheckBoxState IsLightingResolutionStaticMeshesChecked() |
LevelEditorActions.h | ||
static bool IsLinkOrthographicViewportsChecked() |
LevelEditorActions.h | ||
static bool IsMaterialQualityLevelChecked
(
EMaterialQualityLevel::Type TestQualityLevel |
LevelEditorActions.h | ||
static bool IsOrbitCameraAroundSelectionChecked() |
LevelEditorActions.h | ||
static bool IsOrthoZoomToCursorChecked() |
LevelEditorActions.h | ||
static bool IsPreviewJsonVisible
(
FName PlatformName |
Is Preview Json visible in the Platforms Preview Sub Menu | LevelEditorActions.h | |
static bool IsPreviewModeButtonVisible() |
LevelEditorActions.h | ||
static bool IsPreviewPlatformChecked
(
FPreviewPlatformInfo NewPreviewPlatform |
LevelEditorActions.h | ||
static bool IsPreviewSelectedCamerasChecked() |
LevelEditorActions.h | ||
static bool IsTranslateRotateModeVisible() |
LevelEditorActions.h | ||
static bool IsViewportToolbarVisible() |
LevelEditorActions.h | ||
static bool IsViewportUIVisible() |
LevelEditorActions.h | ||
static bool IsWidgetModeActive
(
UE::Widget::EWidgetMode WidgetMode |
LevelEditorActions.h | ||
static bool IsWorldPartitionEnabled() |
LevelEditorActions.h | ||
static bool IsWorldPartitionStreamingEnabled() |
LevelEditorActions.h | ||
static bool LightingBuildOptions_ShowLightingStats_IsChecked() |
LevelEditorActions.h | ||
static void LightingBuildOptions_ShowLightingStats_Toggled() |
LevelEditorActions.h | ||
static bool LightingBuildOptions_UseErrorColoring_IsChecked() |
LevelEditorActions.h | ||
static void LightingBuildOptions_UseErrorColoring_Toggled() |
LevelEditorActions.h | ||
static void LocationGridSnap_Clicked() |
Called when the location grid snap is toggled off and on | LevelEditorActions.h | |
static bool LocationGridSnap_IsChecked() |
LevelEditorActions.h | ||
static void LockActorMovement_Clicked() |
Called when the LockActorMovement command is executed | LevelEditorActions.h | |
static bool LockActorMovement_IsChecked() |
LevelEditorActions.h | ||
static void LockGroup_Clicked() |
Called when the LockGroup command is executed | LevelEditorActions.h | |
static void MakeBuilderBrush
(
UClass* BrushBuilderClass |
LevelEditorActions.h | ||
static void MapCheck_Execute() |
Called when the Map Check button is clicked. Invokes the Map Check dialog. | LevelEditorActions.h | |
static void MoveElementsToElement_Clicked
(
bool InAlign |
Moves the selected elements to the last selected element. | LevelEditorActions.h | |
static void MoveElementsToGrid_Clicked
(
bool InAlign, |
Moves the selected elements to the grid. | LevelEditorActions.h | |
static void MoveSelectionToDifferent2DLayer_Clicked
(
bool bGoingUp, |
Snaps an actor to the currently selected 2D snap layer | LevelEditorActions.h | |
static void MoveTo_Clicked
(
const UTypedElementSelectionSet* InSelectionSet, |
Moves the selected elements. | LevelEditorActions.h | |
static void NewLevel () |
Creates a new level | LevelEditorActions.h | |
static void NewLevel
(
bool& bOutLevelCreated |
LevelEditorActions.h | ||
static bool NewLevel_CanExecute() |
LevelEditorActions.h | ||
static void OnAddVolume
(
UClass* VolumeClass |
LevelEditorActions.h | ||
static void OnAllowGroupSelection() |
LevelEditorActions.h | ||
static void OnAllowTranslucentSelection() |
LevelEditorActions.h | ||
static void OnApplyMaterialToSurface() |
Called to apply a material to selected surfaces | LevelEditorActions.h | |
static void OnAudioMutedChanged
(
bool bMuted |
LevelEditorActions.h | ||
static void OnAudioVolumeChanged
(
float Volume |
LevelEditorActions.h | ||
static void OnDeselectLevelInLevelBrowser() |
Deselects the currently selected actor(s) levels in the level browser | LevelEditorActions.h | |
static void OnDrawBrushMarkerPolys() |
LevelEditorActions.h | ||
static void OnEnableActorSnap() |
LevelEditorActions.h | ||
static void OnEnableVertexSnap() |
LevelEditorActions.h | ||
static void OnFindActorInLevelScript() |
Finds references to the currently selected actor(s) in level scripts | LevelEditorActions.h | |
static void OnFindActorLevelInContentBrowser() |
Finds the currently selected actor(s) level in the content browser | LevelEditorActions.h | |
static void OnFindLevelsInLevelBrowser() |
Selects the currently selected actor(s) levels in the level browser Deselecting everything else first | LevelEditorActions.h | |
static void OnFocusOutlinerToContextFolder
(
TWeakPtr< SLevelEditor > LevelEditor |
Focuses the outliner on the context folder if it's currently set | LevelEditorActions.h | |
static void OnFocusOutlinerToSelection
(
TWeakPtr< SLevelEditor > LevelEditor |
Focuses the outliner on the selected actors | LevelEditorActions.h | |
static bool OnGetShowSelectionSubcomponents() |
LevelEditorActions.h | ||
static bool OnGetTransformWidgetVisibility() |
LevelEditorActions.h | ||
static bool OnIsActorSnapEnabled() |
LevelEditorActions.h | ||
static bool OnIsAllowGroupSelectionEnabled() |
LevelEditorActions.h | ||
static bool OnIsAllowTranslucentSelectionEnabled() |
LevelEditorActions.h | ||
static bool OnIsDrawBrushMarkerPolysEnabled() |
LevelEditorActions.h | ||
static bool OnIsLevelStreamingVolumePrevisEnabled() |
LevelEditorActions.h | ||
static bool OnIsLODViewLockingEnabled() |
LevelEditorActions.h | ||
static bool OnIsOnlyLoadVisibleInPIEEnabled() |
LevelEditorActions.h | ||
static bool OnIsParticleSimulationFrozen() |
LevelEditorActions.h | ||
static bool OnIsParticleSystemHelpersEnabled() |
LevelEditorActions.h | ||
static bool OnIsParticleSystemLODEnabled() |
LevelEditorActions.h | ||
static bool OnIsSocketSnappingEnabled() |
LevelEditorActions.h | ||
static bool OnIsStrictBoxSelectEnabled() |
LevelEditorActions.h | ||
static bool OnIsTransparentBoxSelectEnabled() |
LevelEditorActions.h | ||
static bool OnIsVertexSnapEnabled() |
LevelEditorActions.h | ||
static void OnKeepSimulationChanges() |
Called when "Keep Simulation Changes" is clicked in the viewport right click menu | LevelEditorActions.h | |
static void OnMakeSelectedActorLevelCurrent() |
Makes the currently selected actors level the current level If multiple actors are selected they must all be in the same level | LevelEditorActions.h | |
static void OnMoveSelectedToCurrentLevel() |
Moves the currently selected actors to the current level | LevelEditorActions.h | |
static void OnSelectAllActorsOfClass
(
bool bArchetype |
Called when selecting all actors of the same class that is selected | LevelEditorActions.h | |
static void OnSelectAllLights() |
Called to select all lights | LevelEditorActions.h | |
static void OnSelectComponentOwnerActor() |
Called when selecting the actor that owns the currently selected component(s) | LevelEditorActions.h | |
static void OnSelectLevelInLevelBrowser() |
Selects the currently selected actor(s) levels in the level browser | LevelEditorActions.h | |
static void OnSelectOwningHLODCluster() |
Called when selecting an Actor's (if available) owning HLOD cluster | LevelEditorActions.h | |
static void OnSelectStationaryLightsExceedingOverlap() |
Selects stationary lights that are exceeding the overlap limit. | LevelEditorActions.h | |
static void OnShowOnlySelectedActors() |
Shows only selected actors, hiding any unselected actors and unhiding any selected hidden actors. | LevelEditorActions.h | |
static void OnShowWorldProperties
(
TWeakPtr< SLevelEditor > LevelEditor |
Select the world info actor and show the properties | LevelEditorActions.h | |
static void OnSurfaceAlignment
(
ETexAlign AligmentMode |
Called to change bsp surface alignment | LevelEditorActions.h | |
static void OnToggleFreezeParticleSimulation() |
LevelEditorActions.h | ||
static void OnToggleLevelStreamingVolumePrevis() |
LevelEditorActions.h | ||
static void OnToggleLODViewLocking() |
LevelEditorActions.h | ||
static void OnToggleOnlyLoadVisibleInPIE() |
LevelEditorActions.h | ||
static void OnToggleParticleSystemHelpers() |
LevelEditorActions.h | ||
static void OnToggleParticleSystemLOD() |
LevelEditorActions.h | ||
static void OnToggleShowSelectionSubcomponents() |
LevelEditorActions.h | ||
static void OnToggleShowViewportToolbar() |
LevelEditorActions.h | ||
static void OnToggleShowViewportUI() |
LevelEditorActions.h | ||
static void OnToggleSocketSnapping() |
LevelEditorActions.h | ||
static void OnToggleStrictBoxSelect() |
LevelEditorActions.h | ||
static void OnToggleTransformWidgetVisibility() |
View callbacks | LevelEditorActions.h | |
static void OnToggleTransparentBoxSelect() |
LevelEditorActions.h | ||
static void OpenContentBrowser() |
Open the Content Browser | LevelEditorActions.h | |
static void OpenFavoriteFile
(
int32 FavoriteFileIndex |
Opens a favorite file | LevelEditorActions.h | |
static void OpenLevel() |
Opens an existing level | LevelEditorActions.h | |
static bool OpenLevel_CanExecute() |
LevelEditorActions.h | ||
static void OpenLevelBlueprint
(
TWeakPtr< SLevelEditor > LevelEditor |
Open the level's blueprint in Kismet2 | LevelEditorActions.h | |
static void OpenMergeActor_Clicked() |
Called when 'Open Merge Actor' is clicked | LevelEditorActions.h | |
static void OpenPlaceActors() |
Open the Place Actors Panel | LevelEditorActions.h | |
static void OpenRecentFile
(
int32 RecentFileIndex |
Opens a recent file | LevelEditorActions.h | |
static void OpenSelectionInPropertyMatrix_Clicked() |
Called to when "Open Selection in Property Matrix" is clicked | LevelEditorActions.h | |
static bool OpenSelectionInPropertyMatrix_IsVisible() |
LevelEditorActions.h | ||
static bool Paste_CanExecute() |
LevelEditorActions.h | ||
static bool PasteHere_CanExecute() |
LevelEditorActions.h | ||
static void PlayFromHere_Clicked
(
bool bFloatingWindow |
Called when selected actor can be used to start a play session | LevelEditorActions.h | |
static bool PlayFromHere_IsVisible() |
LevelEditorActions.h | ||
static void PreviewJson_Clicked
(
FName PlatformName, |
Called When Preview Json is selected in the Platforms Preview Sub Menu | LevelEditorActions.h | |
static bool Recompile_CanExecute() |
LevelEditorActions.h | ||
static void RecompileGameCode_Clicked() |
Called when the recompile buttons are clicked. | LevelEditorActions.h | |
static void RegroupActor_Clicked() |
Called when the RegroupActor command is executed | LevelEditorActions.h | |
static void RemoveActorsFromGroup_Clicked() |
Called when the RemoveActorsFromGroup command is executed | LevelEditorActions.h | |
static void RemoveFavorite
(
int32 FavoriteFileIndex |
Remove a favorite file from the favorites list | LevelEditorActions.h | |
static bool Rename_CanExecute() |
LevelEditorActions.h | ||
static void Rename_Execute() |
LevelEditorActions.h | ||
static AActor * ReplaceActors
(
UActorFactory* ActorFactory, |
LevelEditorActions.h | ||
static void ReplaceActors_Clicked
(
UActorFactory* ActorFactory, |
Replaces currently selected actors with an actor from the given actor factory | LevelEditorActions.h | |
static void ReplaceActorsFromClass_Clicked
(
UClass* ActorClass |
Called when the ReplaceActor command is executed and a class is selected in the actor browser | LevelEditorActions.h | |
static void RotationGridSnap_Clicked() |
Called when the rotation grid snap is toggled off and on | LevelEditorActions.h | |
static bool RotationGridSnap_IsChecked() |
LevelEditorActions.h | ||
static void Save() |
Saves the current map | LevelEditorActions.h | |
static bool SaveActor_CanExecute() |
Checks whether SaveActor can be executed on the selected actors. | LevelEditorActions.h | |
static void SaveActor_Clicked() |
Save the actor. | LevelEditorActions.h | |
static void SaveAllLevels() |
Saves all unsaved maps (but not packages) | LevelEditorActions.h | |
static bool SaveAnimationFromSkeletalMeshComponent
(
AActor* EditorActor, |
Create and apply animation to the SkeletalMeshComponent if Simulating | LevelEditorActions.h | |
static void SaveCurrentAs() |
LevelEditorActions.h | ||
static void ScaleGridSnap_Clicked() |
Called when the scale grid snap is toggled off and on | LevelEditorActions.h | |
static bool ScaleGridSnap_IsChecked() |
LevelEditorActions.h | ||
static void Select2DLayerDeltaAway_Clicked
(
int32 Delta |
Changes the active 2D snap layer to one a delta above or below the current layer | LevelEditorActions.h | |
static void SelectActorsInLayers() |
LevelEditorActions.h | ||
static void SetActorSnapSetting
(
float Distance |
LevelEditorActions.h | ||
static void SetCoordinateSystem
(
ECoordSystem CoordSystem |
LevelEditorActions.h | ||
static void SetLightingDensityColorScale
(
float Value |
LevelEditorActions.h | ||
static void SetLightingDensityGrayscaleScale
(
float Value |
LevelEditorActions.h | ||
static void SetLightingDensityIdeal
(
float Value |
LevelEditorActions.h | ||
static void SetLightingDensityMaximum
(
float Value |
LevelEditorActions.h | ||
static void SetLightingDensityRenderGrayscale() |
LevelEditorActions.h | ||
static void SetLightingQuality
(
ELightingBuildQuality NewQuality |
LevelEditorActions.h | ||
static void SetLightingResolutionBSPSurfaces
(
ECheckBoxState NewCheckedState |
LevelEditorActions.h | ||
static void SetLightingResolutionLevel
(
FLightmapResRatioAdjustSettings::AdjustLevels NewLevel |
LevelEditorActions.h | ||
static void SetLightingResolutionMaxBSPs
(
float Value |
LevelEditorActions.h | ||
static void SetLightingResolutionMaxSMs
(
float Value |
LevelEditorActions.h | ||
static void SetLightingResolutionMinBSPs
(
float Value |
LevelEditorActions.h | ||
static void SetLightingResolutionMinSMs
(
float Value |
LevelEditorActions.h | ||
static void SetLightingResolutionRatio
(
int32 Value |
LevelEditorActions.h | ||
static void SetLightingResolutionRatioCommit
(
int32 Value, |
LevelEditorActions.h | ||
static void SetLightingResolutionSelectedObjectsOnly() |
LevelEditorActions.h | ||
static void SetLightingResolutionStaticMeshes
(
ECheckBoxState NewCheckedState |
LevelEditorActions.h | ||
static void SetMaterialQualityLevel
(
EMaterialQualityLevel::Type NewQualityLevel |
LevelEditorActions.h | ||
static void SetPreviewPlatform
(
FPreviewPlatformInfo NewPreviewPlatform |
LevelEditorActions.h | ||
static void SetWidgetMode
(
UE::Widget::EWidgetMode WidgetMode |
LevelEditorActions.h | ||
static bool ShowActorHistory_CanExecute() |
Checks whether ShowActorHistory can be executed on the selected actors. | LevelEditorActions.h | |
static void ShowActorHistory_Clicked() |
Shows the history of the file containing the actor. | LevelEditorActions.h | |
static void ShowLightingStaticMeshInfo() |
LevelEditorActions.h | ||
static void ShowSceneStats() |
Called when the Scene Stats button is clicked. Invokes the Primitive Stats dialog. | LevelEditorActions.h | |
static void ShowTextureStats() |
Called when the Texture Stats button is clicked. Invokes the Texture Stats dialog. | LevelEditorActions.h | |
static void SnapElementsToElement_Clicked
(
bool InAlign, |
Snaps the selected elements to another element. Optionally will align with the trace normal. | LevelEditorActions.h | |
static void SnapObjectToView_Clicked() |
Snaps a selected actor to the camera view. | LevelEditorActions.h | |
static void SnapTo_Clicked
(
const UTypedElementSelectionSet* InSelectionSet, |
Snaps the selected elements. Optionally will align with the trace normal. | LevelEditorActions.h | |
static void SnapTo2DLayer_Clicked() |
Snaps an actor to the currently selected 2D snap layer | LevelEditorActions.h | |
static void SnapToFloor_Clicked
(
bool InAlign, |
Snaps the selected elements to the floor. Optionally will align with the trace normal. | LevelEditorActions.h | |
static bool SubmitToSourceControl_CanExecute() |
LevelEditorActions.h | ||
static void SubmitToSourceControl_Clicked() |
Called when Submit to Source Control is clicked | LevelEditorActions.h | |
static void ToggleAllowArcballRotation() |
LevelEditorActions.h | ||
static void ToggleAllowScreenspaceRotation() |
LevelEditorActions.h | ||
static void ToggleEnableViewportHoverFeedback() |
LevelEditorActions.h | ||
static void ToggleFavorite() |
LevelEditorActions.h | ||
static bool ToggleFavorite_CanExecute() |
LevelEditorActions.h | ||
static bool ToggleFavorite_IsChecked() |
LevelEditorActions.h | ||
static void ToggleFeatureLevelPreview() |
LevelEditorActions.h | ||
static void ToggleInvertMiddleMousePan() |
LevelEditorActions.h | ||
static void ToggleInvertOrbitYAxis() |
LevelEditorActions.h | ||
static void ToggleInvertRightMouseDollyYAxis() |
LevelEditorActions.h | ||
static void ToggleLinkOrthographicViewports() |
LevelEditorActions.h | ||
static void ToggleOrbitCameraAroundSelection() |
LevelEditorActions.h | ||
static void ToggleOrthoZoomToCursor() |
LevelEditorActions.h | ||
static void TogglePreviewSelectedCameras
(
const TWeakPtr< SLevelViewport >& InLevelViewportWeak |
LevelEditorActions.h | ||
static void ToggleVR() |
Toggles VR mode | LevelEditorActions.h | |
static bool ToggleVR_CanExecute() |
LevelEditorActions.h | ||
static bool ToggleVR_IsButtonActive() |
LevelEditorActions.h | ||
static bool ToggleVR_IsChecked() |
LevelEditorActions.h | ||
static void UngroupActor_Clicked() |
Called when the UngroupActor command is executed | LevelEditorActions.h | |
static void UnlockGroup_Clicked() |
Called when the UnlockGroup command is executed | LevelEditorActions.h | |
static bool ViewActorReferences_CanExecute() |
Checks whether OpenActorInReferenceViewer can be executed on the selected actor. | LevelEditorActions.h | |
static void ViewActorReferences_Clicked() |
Opens the reference viewer for the selected actor. | LevelEditorActions.h |