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FLandscapeToolMousePosition - Struct to store mouse positions since the last time we applied the brush.
| Name | FLandscapeToolInteractorPosition |
| Type | struct |
| Header File | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h |
| Include Path | #include "LandscapeToolInterface.h" |
Syntax
struct FLandscapeToolInteractorPosition
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FLandscapeToolInteractorPosition
(
FVector2D InPosition, |
LandscapeToolInterface.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bModifierPressed | bool | LandscapeToolInterface.h | ||
| Position | FVector2D | Stored in heightmap space. | LandscapeToolInterface.h |