Navigation
API > API/Editor > API/Editor/LandscapeEditor
| Name | FLandscapeImportLayer |
| Type | struct |
| Header File | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h |
| Include Path | #include "LandscapeEditorObject.h" |
Syntax
USTRUCT ()
struct FLandscapeImportLayer : public FLandscapeImportLayerInfo
Inheritance Hierarchy
- FLandscapeImportLayerInfo → FLandscapeImportLayer
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FLandscapeImportLayer() |
LandscapeEditorObject.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bSelected | bool | LandscapeEditorObject.h |
|
|
| ErrorMessage | FText | LandscapeEditorObject.h |
|
|
| ExportFilePath | FString | LandscapeEditorObject.h |
|
|
| ImportDescriptor | FLandscapeImportDescriptor | LandscapeEditorObject.h | ||
| ImportResult | ELandscapeImportResult | LandscapeEditorObject.h |
|
|
| ThumbnailMIC | TObjectPtr< ULandscapeMaterialInstanceConstant > | LandscapeEditorObject.h |
|