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API > API/Editor > API/Editor/LandscapeEditor
| |
|
| Name |
FLandscapeImportLayer |
| Type |
struct |
| Header File |
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h |
| Include Path |
#include "LandscapeEditorObject.h" |
Syntax
USTRUCT ()
struct FLandscapeImportLayer : public FLandscapeImportLayerInfo
Inheritance Hierarchy
Constructors
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bSelected |
bool |
|
LandscapeEditorObject.h |
- Category="Import"
- EditAnywhere
|
| ErrorMessage |
FText |
|
LandscapeEditorObject.h |
- Category="Import"
- VisibleAnywhere
|
| ExportFilePath |
FString |
|
LandscapeEditorObject.h |
- Category="Export"
- EditAnywhere
- Meta=(DisplayName="Layer File")
|
| ImportDescriptor |
FLandscapeImportDescriptor |
|
LandscapeEditorObject.h |
|
| ImportResult |
ELandscapeImportResult |
|
LandscapeEditorObject.h |
- Category="Import"
- VisibleAnywhere
|
| ThumbnailMIC |
TObjectPtr< ULandscapeMaterialInstanceConstant > |
|
LandscapeEditorObject.h |
- Category="Import"
- VisibleAnywhere
|
Functions
Public