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API > API/Editor > API/Editor/KismetCompiler
| Name | IKismetCompilerInterface |
| Type | class |
| Header File | /Engine/Source/Editor/KismetCompiler/Public/KismetCompilerModule.h |
| Include Path | #include "KismetCompilerModule.h" |
Syntax
class IKismetCompilerInterface : public IModuleInterface
Implements Interfaces
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CompileStructure
(
UUserDefinedStruct* Struct, |
Compiles a user defined structure. | KismetCompilerModule.h | |
void GetBlueprintTypesForClass
(
UClass* ParentClass, |
Get the blueprint class and generated blueprint class for a particular class type. | KismetCompilerModule.h | |
TArray< IBlueprintCompiler * > & GetCompilers() |
Gets a list of all compilers for blueprints. You can register new compilers through this list. | KismetCompilerModule.h | |
void GetSubclassesWithDifferingBlueprintTypes
(
UClass* Class, |
KismetCompilerModule.h | ||
void OverrideBPGCTypeForBPType
(
TSubclassOf< UBlueprint > BlueprintType, |
KismetCompilerModule.h | ||
void OverrideBPTypeForClass
(
UClass* Class, |
Facilities for establishing mappings between UClasses, UBlueprints, and UBlueprintGenerated Classes | KismetCompilerModule.h | |
void OverrideBPTypeForClassInEditor
(
UClass* Class, |
KismetCompilerModule.h | ||
void RecoverCorruptedBlueprint
(
UBlueprint* Blueprint |
Attempts to recover a corrupted blueprint package. | KismetCompilerModule.h | |
void RefreshVariables
(
UBlueprint* Blueprint |
Synchronizes Blueprint's GeneratedClass's properties with the NewVariable declarations in the blueprint Used on load to ensure that all properties are present for instances. | KismetCompilerModule.h | |
void RemoveBlueprintGeneratedClasses
(
UBlueprint* Blueprint |
Clears the blueprint's generated classes, and consigns them to oblivion | KismetCompilerModule.h | |
void ValidateBPAndClassType
(
UBlueprint* BP, |
KismetCompilerModule.h |