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Unreal Engine C++ API Reference > Editor > KismetCompiler > IBlueprintCompiler > PreCompile
- IBlueprintCompiler::PreCompile()
- FWidgetBlueprintCompiler::PreCompile()
References
Module | KismetCompiler |
Header | /Engine/Source/Editor/KismetCompiler/Public/KismetCompilerModule.h |
Include | #include "KismetCompilerModule.h" |
virtual void PreCompile
&40;
UBlueprint &42; Blueprint,
const FKismetCompilerOptions & CompileOptions
&41;