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| Name | FSCSEditorTreeNodeInstanceAddedComponent |
| Type | class |
| Header File | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h |
| Include Path | #include "SSCSEditor.h" |
Syntax
class FSCSEditorTreeNodeInstanceAddedComponent : public FSCSEditorTreeNodeComponentBase
Inheritance Hierarchy
- TSharedFromThis< FSCSEditorTreeNode > → FSCSEditorTreeNode → FSCSEditorTreeNodeComponentBase → FSCSEditorTreeNodeInstanceAddedComponent
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSCSEditorTreeNodeInstanceAddedComponent
(
AActor* Owner, |
Constructs a wrapper around a component template not contained within an SCS tree node (e.g. "native" components). | SSCSEditor.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InstancedComponentName | FName | SSCSEditor.h | ||
| InstancedComponentOwnerPtr | TWeakObjectPtr< AActor > | SSCSEditor.h |
Functions
Public
Overridden from FSCSEditorTreeNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanEdit() |
SSCSEditor.h | ||
virtual FText GetDisplayName() |
SSCSEditor.h | ||
virtual FString GetDisplayString() |
SSCSEditor.h | ||
virtual FName GetVariableName() |
SSCSEditor.h | ||
virtual bool IsDefaultSceneRoot() |
SSCSEditor.h | ||
virtual bool IsInstanced() |
SSCSEditor.h | ||
virtual bool IsRootComponent() |
SSCSEditor.h | ||
virtual bool IsUserInstancedComponent() |
SSCSEditor.h | ||
virtual void OnCompleteRename
(
const FText& InNewName |
Renames the object or variable represented by this node | SSCSEditor.h |
Protected
Overridden from FSCSEditorTreeNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void RemoveMeAsChild() |
Called when this node is being removed via a RemoveChild call. | SSCSEditor.h |